Once you have a hold on them and they’re screaming in terror, it’s up to you how you finish them off. Instead of knocking them unconscious, in Carrion you use your tendrils to grab onto your human prey. The end result is certainly nothing like a Batman game, though. Again, like the Arkham games, when you do set your attacks in motion, it’s incredibly satisfying when you take out a bunch of gun-toting bad guys. Stealth is your greatest ally against enemies armed with assault rifles and other guns, especially as their bullets will tear through your fleshy exterior in no time, so you take to the ventilation systems in order to take your enemies by surprise. Strangely, I was reminded of the Batman: Arkham series while playing Carrion. This brings with it greater strength and new abilities as you progress through the game. As children, we’re told that eating will help us grow and Phobia Game Studio took that to heart, as our monster grows as it feeds on more and more human cuisine. Instead of being terrorised by the monster, you are the monster, and you’re tasked with escaping your prison and feeding on whatever warm-blooded creatures that dare to stand in your way. Now there’s a sentence I never thought I’d use.Ĭarrion is a reverse horror game. There’s something surprisingly satisfying about tearing apart the scientists and militia of the game’s underground laboratories, while controlling a sentient blob of viscera and teeth. Your mind is always glued to the doors, and all of the carnage you create is in service to this mundane goal.It’s difficult to talk about Carrion without sounding like a serial killer. When the required number of spots are secured, the seals disappear and the next area becomes available. To remove a seal, the alien needs to reach a nesting spot within a specific section of the map. You can’t really get lost given each area’s diminutive size – which is obviously a good thing – but your goal in almost every zone is always the same: Focus on those seals. The facility is broken up into small areas that you need to complete to move on. While I like how the alien’s form is used for these puzzles, they all lead to seals being removed from doors, which is a monotonous process for the bulk of the experience. Some puzzles require different alien sizes, which may lead to you feeding more or having to discharge mass in a pool of water. No puzzle is overly complex, and most can be completed in a matter of seconds, usually rewarding the player with a new path to travel. These abilities are put to good use for light environmental puzzle solving. The alien grows in size over time, and can eventually become powerful enough to smash through wood beams, slither through underwater grates, and mind-jack humans to do its bidding – you even use the humans’ weapons against their own kind, which is deviously fun. Even though it can be somewhat challenging to figure out the angle of the tentacle being unleashed, these actions are excellently crafted and empower the fantasy of being this peculiar threat. In another, you may want to simply smash a foe repeatedly against the floor to end their life. In one instance, you may want to chuck a metal container at a heavily armored guard to stagger him. A quick tentacle strike can grab one of these soldiers, and rotating the right analog stick moves the appendage, allowing you to create throwing or smashing motions that deliver results. The lab has numerous security systems in place to contain the beast, along with a variety of armed guards. Watching the alien’s form shift and contort as it changes directions is mesmerizing and beautifully illustrated by Phobia Game Studio’s artists. The player doesn’t have to hit a jump button to make the alien navigate the multi-tiered spaces it just flows where you want it to go using the left analog stick, a fantastic solution to controlling something so odd. Its shape can also morph, so the oozing monstrosity moves through any space quickly, be it a sizable cavern or a tight air vent. The alien’s mobility is the highlight, with its many tentacles that can latch onto any surface.
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